(Scenario="Scenario_Citadel_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Citadel_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Crossing_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Crossing_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Farmhouse_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Farmhouse_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Hideout_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Hideout_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Hillside_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Hillside_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Ministry_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Ministry_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Outskirts_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Outskirts_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Precinct_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Precinct_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Refinery_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Refinery_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Summit_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Summit_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_PowerPlant_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Tell_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Tell_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Tideway_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Tideway_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Bab_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Bab_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Gap_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Gap_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Prison_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Prison_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_LastLight_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_LastLight_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Trainyard_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Trainyard_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Forest_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Forest_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Hold_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Hold_Checkpoint_Insurgents",Lighting="Day")